In this 2017 GDC session, Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production...
In this 2016 GDC session, composer Austin Wintory and Ubisoft's Christian Pacaud explain how they crafted an intricate, adaptive score steeped in the 19th-century...
Game Developers Conference 2017 officials are excited to announce that an educational game industry veteran is coming to the big show next year to deconstruct the...
Gamasutra's postmortems have long been a source of information, inspiration, and cautious advice from game developers. Now, a new study by academics from the Rochester...
Game Developers Conference officials are happy to announce that GDC 2016 in March will host an earnest, insightful postmortem of an extraordinary game by one of Japan's...