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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Improbable aims to simulate an entire city with new virtual world tech

UK tech startup Improbable has been working on an ambitious virtual world rendering platform for some time, and this week the company gave it...

Take-Two revenues leap as NBA 2K16 soars

Take-Two reported the financial results for its second quarter of 2016 today, the three-month period ended September 30, 2015.It's mostly very rosy news: revenue...

RedLynx co-founder to make new physics-based games at MotionVolt

RedLynx co-founder and Trials developer Atte Ilvessuo has left the studio he co-created and has launched MotionVolt, a new self-financed game studio based in...

After 7 years as Honeyslug, the Hohokum devs are splitting up

After seven years working together, the founders of UK indie studio Honeyslug are splitting up and going their separate ways to pursue new ventures.Co-founders Ricky...

Report: PlayStation VR will cost as much as a new console

Newsbrief: The PlayStation VR headset - which, until this week, was known as Project Morpheus - will retail for the same price as a new...

What if anyone at your studio could pitch a game? Ubisoft aims to find out

As game distribution platforms and development tools grow ever more approachable, large-scale studios must be concerned about losing ground to small, creative teams.What must...

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